Team edition — card guide & score tracking
A team's first meld each round must meet the minimum based on their total score:
| Below 0 | 15 pts |
| 0 – 1,499 | 50 pts |
| 1,500 – 2,999 | 90 pts |
| 3,000+ | 120 pts |
| Natural canasta (no wilds) | +500 |
| Mixed canasta (with wilds) | +300 |
| Going out | +100 |
| Going out concealed | +200 |
Played immediately face-up — auto bonuses, not melds. If your team has no canasta when the round ends, they count against you.
| 1–4 red threes | 100 pts each |
| 5 red threes (3-team) | 1,000 total |
| 6 red threes (3-team) | 1,200 total |
Partners share melds — either player can add to the other's melds. All melds sit in front of one partner. A player may go out only once the team has the required canastas. You may ask your partner's permission, but must abide by their answer.
The pile freezes when it contains a red three or wild card. To pick it up when frozen you must hold 2 natural cards matching the top card. Discarding a black three blocks the next player for one turn.
Scan the QR code or enter the room code