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Canasta Companion

Team edition — card guide & score tracking

Welcome
Start a new game or join one with a room code
New Game
2 Teams
4 Players
3 Teams
6 Players
— or join existing —
Join with Room Code
Wild Cards
Natural Cards
Black Threes
Setup by format

2 Teams · 4 players

Decks2 packs + 4 jokers
Cards dealt11 each
SeatingPartners opposite
Win at5,000 pts
To go out1 canasta

3 Teams · 6 players

Decks3 packs + 6 jokers
Cards dealt13 each
SeatingAlternate opponents
Win at7,500 pts
To go out2 canastas
In 3-team play, partners sit opposite each other with opponents alternating around the table — no two teammates ever adjacent.
Initial Lay-down Thresholds

A team's first meld each round must meet the minimum based on their total score:

Below 015 pts
0 – 1,49950 pts
1,500 – 2,99990 pts
3,000+120 pts
Canasta Bonuses
Natural canasta (no wilds)+500
Mixed canasta (with wilds)+300
Going out+100
Going out concealed+200
Red Threes

Played immediately face-up — auto bonuses, not melds. If your team has no canasta when the round ends, they count against you.

1–4 red threes100 pts each
5 red threes (3-team)1,000 total
6 red threes (3-team)1,200 total
Team Play

Partners share melds — either player can add to the other's melds. All melds sit in front of one partner. A player may go out only once the team has the required canastas. You may ask your partner's permission, but must abide by their answer.

Freezing the Pile

The pile freezes when it contains a red three or wild card. To pick it up when frozen you must hold 2 natural cards matching the top card. Discarding a black three blocks the next player for one turn.

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Winners